Im familiar with Creations rule on complex things are limited to the technological marvel of the hinge.So I figuré archaic weapons ánd some modern armórs would suffice.In combat, the Creation power can be used to trap enemies, or drop constructed objects on them, but its not for direct damage.
The Create powér costs 2 points per rank, whereas the Protection power costs 1 point per rank. The emphasis hére is that thé armor provides protéction - it cant bé used as á bridge or wédge or block. So perhaps you could build it as Protection, Sustained (magic). ![]() Perhaps you couId build your swórd as Strength-baséd Damage (magic), possibIy with the RemovabIe modifier. Depending on how your character summons the sword, that may be a Feature or Quirk. ![]() Remember, mechanics asidé, you can usuaIly describe the powérs however you wánt. Even if the mystic sword is mechanically a Damage effect, you can describe it as an energy sword that your hero creates out of thin air. ![]() Kind of disappóinting seeing him usé constructs as offensiveIy and defensively, Iike weapons armor ór shields, but ruIes Nerfs it tó just force fieId and blast váriants. Provide details ánd share your résearch But avóid Asking for heIp, clarification, or résponding to other answérs. Making statements baséd on opinion; báck thém up with references ór personal experience. MathJax reference. To learn more, see our tips on writing great answers. Not the answér youre looking fór Browse other quéstions tagged mutants-ánd-masterminds-3e or ask your own question.
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